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Channel: Envato Tuts+ Game Development
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Pixel Purge – Post Mortem

I grew up playing classics arcade shooters, such as Raiden Project in arcades, and 1943 on my NES, and some of my more recent favorites include Ikaruga, and Geometry Wars; it would be putting it...

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The Many Ways to Show the Player How It’s Done With In-Game Tutorials

With so many games to play, getting the player up to speed on how to play your game very quickly and in the most entertaining way possible is almost essential to keeping their interest. In this article...

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Quick Tip: Use Quadtrees to Detect Likely Collisions in 2D Space

Many games require the use of collision detection algorithms to determine when two objects have collided, but these algorithms are often expensive operations and can greatly slow down a game. In this...

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Best of Tuts+ in August 2012

Each month, we bring together a selection of the best tutorials and articles from across the whole Tuts+ network. Whether you’d like to read the top posts from your favourite site, or would like to...

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Spaghetti Design: Being a Game Designer in Italy

I’m Matteo, 33 years old and a normal guy. The funny thing is that I’m a game designer. Why is that funny? Because I’m Italian. Maybe in the UK, France, Germany or Spain it’s quite common to know a guy...

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Simulate Fabric and Ragdolls With Simple Verlet Integration

Soft body dynamics is about simulating realistic deformable objects. We’ll use it here to simulate a curtain and a set of ragdolls that you can interact with and fling around the screen. It’ll be fast,...

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Olly Low Poly And The Zombie Tower – Post Mortem

I spent nine months working on Olly Low Poly And The Zombie Tower, an iPad game written in Unity, writing all the code and making all the artwork myself. It was hard work, and sadly it didn’t really...

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How to Get the Most Out of a Game Jam

Game jams have hit the big time. What used to be intimate affairs – little weekend gamedev projects held by a few friends – have become giant spectacles of coding prowess with thousands of...

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Creating Life: Conway’s Game of Life

Sometimes even a simple set of basic rules can give you very interesting results. In this tutorial we’ll build the core engine of Conway’s Game of Life from the ground up. Note: Although this tutorial...

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How Thomas Was Alone Uses Narration to Build Its Characters

Thomas Was Alone is a minimalist platformer, starring multiple characters… who are all simple rectangles. Despite this, the gamer grows attached and hopes to complete the game for them, instead of...

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How to Research Ideas and Test Assumptions, Before You Develop Anything

Before you spend years of your life making a game because you think it will sell, make sure it’s something worth making! You’re driven to explore game design because you love it, right? Your time (and...

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When Worlds Collide: Simulating Circle-Circle Collisions

Most collision detection in computer games is done using the AABB technique: very simply, if two rectangles intersect, then a collision has occurred. It’s fast, efficient, and incredibly effective –...

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Build a Retro Missile Command Game From Scratch

In this screencast tutorial, I’ll show you how to use Construct 2 to implement the mechanics of the classic game Missile Command, taking advantage of Construct 2′s event and behavior systems. No...

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Pheus and Mor: Beautiful, Emotional, and Yet Frustrating to Play

Pheus and Mor is an absolutely beautiful puzzle platformer, praised for its visuals, music, and overall atmosphere. Besides its excellent aesthetics, it also hosts a diverse playing experience that is...

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Using Tile Masks to Set a Tile’s Type Based on Its Surrounding Tiles

Commonly used in tile-based games, tile masks let you change a tile depending on its neighbours, allowing you to blend terrains, replace tiles, and more. In this tutorial, I’ll show you a scalable,...

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Tips for a One Man Gamedev Team: What to Do Before Even Touching a Computer

So you’ve decided you want to make a video game as a hobbyist. You’ve picked a development platform, read some tutorials, and you’ve got a cool game idea in mind. You’re all set up, time to get...

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Best of Tuts+ in September 2012

Each month, we bring together a selection of the best tutorials and articles from across the whole Tuts+ network. Whether you’d like to read the top posts from your favourite site, or would like to...

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Implementing Tetris: Collision Detection

I’m sure it’s possible to create a Tetris game with a point-and-click gamedev tool, but I could never figure out how. Today, I’m more comfortable thinking at a higher level of abstraction, where the...

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Create a Glowing, Flowing Lava River Using Bézier Curves and Shaders

Most of the time, using conventional graphic techniques is the right way to go. Sometimes, though, experimentation and creativity at the fundamental levels of an effect can be beneficial to the style...

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Around the World: Making International Collaborations Work

If you think developing a game is hard, try doing it with someone you don’t know located on the other side of the world. In this tutorial, I’ll share the fundamentals of developing a pipeline and...

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