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How To Fix Common Physics Problems in Your Game

Many games use physics engines to drive the way things move and react. Using a physics engine can add immersion, eye candy, and, best of all, emergent gameplay, but can also, if used incorrectly, lead...

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Bone-Based Unity 2D Animation: Mecanim and Scripting

In this series, we're focusing on the bone-based 2D animation tools provided by the Unity engine. The main idea is to present and teach the fundamentals of 2D animation in order for you to apply it to...

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Add Motion Control to a Kiwi.js Game With the Leap Motion Controller

In this tutorial, I'll help you make your first HTML5 game that is controlled by a Leap Motion Controller, using the Kiwi.js engine. (In case you haven't heard of it, Kiwi.js is a relatively new game...

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The End of Fixed-Function Rendering Pipelines (and How to Move On)

Fixed-function pipelines have no more business on our video cards. Here's what you need to know about them—and how to make the switch away from them, if you still haven't done so yet.In The Beginning:...

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How to Build a Grid-Based Puzzle Game Like Minesweeper in Unity

What You'll Be CreatingPuzzle games often take place on a grid containing tiles that have behaviors and properties,  and react to rules and inputs. In this series I'll show you how to build a simple,...

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Build a Grid-Based Puzzle Game Like Minesweeper in Unity: Setup

Puzzle games often take place on a grid containing tiles that have behaviors and properties,  and react to rules and inputs. In this series I'll show you how to build a simple, basic version of the...

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Parallax Scrolling: A Simple, Effective Way to Add Depth to a 2D Game

Parallax scrolling is a simple and effective way to create the illusion of depth in a 2D game. Whether you’re developing a vertical shooter or a horizontal side scrolling platformer, parallax scrolling...

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Getting Started With Phaser: Building "Monster Wants Candy"

In this extra-long tutorial, I'll break down the source for Monster Wants Candy, a multi-platform game my colleague and I built with Phaser, the HTML5 game engine. In this way, you'll gain a practical...

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Build a Grid-Based Puzzle Game Like Minesweeper in Unity: Interaction

We continue building our grid-based puzzle-game by connecting the tiles to each other, making them light up with the mouse cursor, and adding the ability to place flags.In the last part of this...

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What's in a Projectile Physics Engine?

In this article, we'll examine the use of physics to simulate projectile effects in games like Angry Birds. We'll look at the basics of using 2D physics in game world space, such as creating bodies and...

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Projectile Physics Engines: Building a Game World

In What's in a Projectile Physics Engine, we covered the theory and essential elements of physics engines that can be used to simulate projectile effects in games like Angry Birds. Now, we'll cement...

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Build a Grid-Based Puzzle Game Like Minesweeper in Unity: Winning

In the final part of this series, we put the finishing touches on our grid-based Unity puzzle game, and make it playable. By the end of this part, the player will be able to win or lose the game.Now...

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Bad Game + Bad Game = Good Learning Experience

What You'll Be CreatingFor my One Game a Month projects, I have chosen to undertake a unique challenge. Every other month I choose one "bad" video game and remake it into something playable and...

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What's the Deal with Pixel Art?

What You'll Be CreatingFrom Space Invaders to Super Mario, pixel art is well known within the game industry of yore. It's quite likely that you grew up seeing a great deal of the art form through...

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The Snowball Effect (and How to Avoid It) in Game Design

We play games to have fun. Most (but not all) games use some sort of competition to drive this fun: from chess to Street Fighter, players enjoy pitting their skills against each other.A competitive...

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How to Minify Your HTML5 Game for the Js13kGames Competition

What You'll Be CreatingAs you may know, the third edition of the js13kGames competition is here: the official start is set for August 13th, 13:00 CEST. Js13kGames is a competition for HTML5 game...

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4 Game Design Lessons We Can Learn From Shovel Knight

Released after successfully finding funding on Kickstarter, Shovel Knight was one of the most highly anticipated indie games of the summer. The game showed promise because of its unique premise: it...

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Create a Hockey Game AI Using Steering Behaviors: Defense

This tutorial is the final part in the process of coding a hockey game using steering behaviors and finite state machines. Here, we will improve our athletes' artificial intelligence to allow them to...

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How to Build a Local Game Developer Community

Community is vital. We're social creatures, and this is especially true for the increasingly common work-from-home remote gamedevs and the lone wolf indie developers. Internet communities are great,...

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How to Minify Your HTML5 Game for the Js13kGames Competition

What You'll Be CreatingAs you may know, the third edition of the js13kGames competition is here: the official start is set for August 13th, 13:00 CEST. Js13kGames is a competition for HTML5 game...

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