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Sample 400+ Video CoursesWe've been building our library of courses for three years, and now have over 400 professional video courses. With a mix of screencast lessons and live video, it's a fantastic...
View ArticleHow to Generate Shockingly Good 2D Lightning Effects in Unity (JavaScript)
There are plenty of uses for lightning effects in games, from background ambiance during a storm to the devastating lightning attacks of a sorcerer. In this tutorial, I'll explain how to...
View ArticleHow to Generate Shockingly Good 2D Lightning Effects in Unity (C#)
There are plenty of uses for lightning effects in games, from background ambiance during a storm to the devastating lightning attacks of a sorcerer. In this tutorial, I'll explain how to...
View ArticleStudents Save 75% on a Yearly Tuts+ Subscription
You have until September 30th to grab a student subscription at our special price of just $45! Thanks to our friends at PayPal, we’re pleased to bring you this fantastic discount to help you with your...
View Article6 Games That Succeed Because They're Interesting, Not Because They're Fun
Imagine if you designed your games to be interesting, rather than fun. That might sound a little counter-intuitive; you might say, "if a game is fun, wouldn't that already make it interesting, in some...
View ArticleHow to Run Your Own Game Jam
Game jams are a great way to get some game development experience, meet other developers, and, ever importantly, have some fun. No game jams in your area? No problem! This simple guide will have you...
View ArticleWe’re Translating Tuts+!
Up until recently, all the tutorials on Tuts+ (there are nearly twenty thousand!) had one thing in common: they were all published in English. And that’s strange when you think about it, because our...
View ArticleUnderstanding Licenses, or, "Can I Use This Asset In My Game?"
Asset licensing is serious business. In a multi-billion dollar industry where thousands of hands come together under a single banner to create a single product, there should be no doubt as to who owns...
View ArticleTell Us What You Think & Win Prizes: Tuts+ Annual Survey 2014
It’s back! The Tuts+ annual survey for 2014 is here and we want to know what you think. In having your say you could also win from a fantastic prize pool worth a total of more than $20,000! Plus...
View Article$3 Tuts+ Courses this Cyber Monday
This Cyber Monday (December 1st) we're reducing the prices of all individual Tuts+ Courses to just $3 (normally $15)! Discover your new skills in everything from web design and code to photography and...
View ArticleWeb Audio and 3D Soundscapes: Implementation
In this tutorial we will wrap Web Audio in a simple API that focuses on playing sounds within a 3D coordinate space, and can be used for immersive interactive applications including, but not limited...
View ArticleThe Dynamic Priority List: How I Manage My Gamedev Projects
Planning a game project and staying on schedule is hard. To keep on top of things, I use a simple system—no apps required, just a pen and some paper. This system drastically improves my scheduling and...
View ArticleMastering the GameMaker Studio Particle System
In this article, we’ll begin with the basics of the GameMaker Studio particle system and end with advanced techniques and implementations. Think of this as a crash course to get you familiar and...
View Article15 Things to Consider When Designing Microconsole Games
Ever since the Ouya successfully kicked off the microconsole concept, several other microconsoles have launched too, including the GameStick, the PS Vita TV, and most recently the Amazon Fire. They...
View ArticleWhat Destiny's Failures Can Teach Us About Game Design
Released early this fall, Destiny was arguably the biggest game of the year. As a massive undertaking from Bungie, expectations were high upon its release and sales followed accordingly. Now that the...
View ArticleHow, Where, and When to Add Video Ads to Your Mobile Games
One day, you come up with a great game idea that you think could be a hit. You and your spend countless hours bringing your idea to life, and then a few more to squash all the bugs.Once you've...
View Article5 Approaches to Crafting Systems in Games (and Where to Use Them)
Crafting has expanded from an rarely-seen mechanic in role-playing games to a nearly ubiquitous inclusion in all modern titles. It's now not only used in nearly every RPG, but also in...
View ArticleTuts+ Survey Prize Winners
An overwhelming response to our 2014 survey created a small backlog in selecting the lucky prize winners. We've spent the past few weeks slowly making our way through each survey response, and we're...
View ArticleLet Them Play: Don't Lock Your Players Out of Playing
Interactivity is a fundamental element of games design. Without it, a game isn't a game: it's a TV show, or a book, or an instance of some other static medium. Interactivity is what really defines...
View ArticleApply to Be the Next Tuts+ Code Course Producer!
Tuts+ Is Looking for a New Code Course Producer!We’re looking for a new Course Producer to drive the content direction of Tuts+ Code Courses, working with a great team of regular instructors to produce...
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