Quick Tip: What Is the Best Screen Resolution for Your Game?
Chosing the optimal resolution for a game from the start of development can reduce headaches with porting later on. In this Quick Tip, I'll help you choose the best screen resolution for your game.The...
View ArticleQuick Tip: What Is the Best Screen Resolution for Your Game?
Chosing the optimal resolution for a game from the start of development can reduce headaches with porting later on. In this Quick Tip, I'll help you choose the best screen resolution for your game.The...
View ArticleWrite Once, Publish Everywhere With HaxePunk: Making a Game
You've probably had this experience before: you hear about an awesome game, but then you find out that it's only coming out on the one platform that you don't own. It doesn't have to be this way. In...
View ArticleWrite Once, Publish Everywhere With HaxePunk: Making a Game
You've probably had this experience before: you hear about an awesome game, but then you find out that it's only coming out on the one platform that you don't own. It doesn't have to be this way. In...
View ArticleMake a Neon Vector Shooter for iOS: Virtual Gamepads and Black Holes
In this series of tutorials, I'll show you how to make a Geometry Wars-inspired twin-stick shooter, with neon graphics, crazy particle effects, and awesome music, for iOS using C++ and OpenGL ES 2.0....
View ArticleMake a Neon Vector Shooter for iOS: Virtual Gamepads and Black Holes
In this series of tutorials, I'll show you how to make a Geometry Wars-inspired twin-stick shooter, with neon graphics, crazy particle effects, and awesome music, for iOS using C++ and OpenGL ES 2.0....
View ArticleDesigning an RPG Inventory System That Fits: Preliminary Steps
Our hero is preparing to take on a vicious two-headed Ogre, whose sole purpose in life is to smash the capital city into utter oblivion. With backpack firmly in hand, our potential savior forks over...
View ArticleDesigning an RPG Inventory System That Fits: Preliminary Steps
Our hero is preparing to take on a vicious two-headed Ogre, whose sole purpose in life is to smash the capital city into utter oblivion. With backpack firmly in hand, our potential savior forks over...
View ArticleThe Difference Between a Blatant Clone and Building on a Proven Game
Games have been around for long enough that clearly defined game genres and mechanics have emerged. Most new games belong to one or more of these genres, and are composed of some combination of these...
View ArticleThe Difference Between a Blatant Clone and Building on a Proven Game
Games have been around for long enough that clearly defined game genres and mechanics have emerged. Most new games belong to one or more of these genres, and are composed of some combination of these...
View ArticleMake a Neon Vector Shooter for iOS: Particle Effects
In this series of tutorials, I'll show you how to make a Geometry Wars-inspired twin-stick shooter, with neon graphics, crazy particle effects, and awesome music, for iOS using C++ and OpenGL ES 2.0....
View ArticleMake a Neon Vector Shooter for iOS: Particle Effects
In this series of tutorials, I'll show you how to make a Geometry Wars-inspired twin-stick shooter, with neon graphics, crazy particle effects, and awesome music, for iOS using C++ and OpenGL ES 2.0....
View ArticleGame Input Simplified
Imagine a game character named "Bob the Butcher" standing on his own in a darkened room while hordes of mutant sausage zombies start pouring in through doors and broken windows. At this point, it would...
View ArticleGame Input Simplified
Imagine a game character named "Bob the Butcher" standing on his own in a darkened room while hordes of mutant sausage zombies start pouring in through doors and broken windows. At this point, it would...
View ArticleDesigning an RPG Inventory System That Fits: Echoes of Eternea
It's time for me to put my Gil where my mouth is and start applying the design tips and guidelines outlined in my previous article to a real-world case study, where I use my own recommended processes...
View ArticleDesigning an RPG Inventory System That Fits: Echoes of Eternea
It's time for me to put my Gil where my mouth is and start applying the design tips and guidelines outlined in my previous article to a real-world case study, where I use my own recommended processes...
View ArticleMake a Neon Vector Shooter for iOS: The Warping Grid
In this series of tutorials, I'll show you how to make a Geometry Wars-inspired twin-stick shooter, with neon graphics, crazy particle effects, and awesome music, for iOS using C++ and OpenGL ES 2.0....
View ArticleMake a Neon Vector Shooter for iOS: The Warping Grid
In this series of tutorials, I'll show you how to make a Geometry Wars-inspired twin-stick shooter, with neon graphics, crazy particle effects, and awesome music, for iOS using C++ and OpenGL ES 2.0....
View ArticleEnhance Your Pixel Art With a Stylized Beveled Pixel Effect
What You'll Be CreatingMany game developers are programmers first and artists second. Whether you’re using pixel art because you prefer the "retro" look, or you just don’t have the time or experience...
View ArticleEnhance Your Pixel Art With a Stylized Beveled Pixel Effect
What You'll Be CreatingMany game developers are programmers first and artists second. Whether you’re using pixel art because you prefer the "retro" look, or you just don’t have the time or experience...
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