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Designing RPG Mini-Games (and Getting Them Right)

The world is on the brink of being uprooted by a megalomaniac hell-bent on destruction. You and your band of merry followers are the only group able to stop him. What better time to head on down to the...

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Designing RPG Mini-Games (and Getting Them Right)

The world is on the brink of being uprooted by a megalomaniac hell-bent on destruction. You and your band of merry followers are the only group able to stop him. What better time to head on down to the...

View Article


Quick Tip: How to Code a Simple Character Name Generator

In this tutorial I'll show you how to create a simple random name generator, which you could use to give random NPCs a huge variety of unique names or give a player name suggestions when they click a...

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Quick Tip: How to Code a Simple Character Name Generator

In this tutorial, I'll show you how to create a simple random name generator, which you could use to give random NPCs a huge variety of unique names or give a player name suggestions when they click a...

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Clik here to view.

Quick Tip: Use the "Ring Buffer" Data Structure to Smooth Jittery Values

While developing a game, you might find values which are too noisy for your needs. The common case is analog user input (mouse, touch or joystick), but the noise might come from the game systems too,...

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Clik here to view.

Quick Tip: Use the "Ring Buffer" Data Structure to Smooth Jittery Values

While developing a game, you might find values which are too noisy for your needs. The common case is analog user input (mouse, touch or joystick), but the noise might come from the game systems too,...

View Article

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Clik here to view.

Understanding Steering Behaviors: Queue

Imagine a game scene where a room is crowded with AI-controlled entities. For some reason, they must leave the room and pass through a doorway. Instead of making them walk over each other in a chaotic...

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Understanding Steering Behaviors: Queue

Imagine a game scene where a room is crowded with AI-controlled entities. For some reason, they must leave the room and pass through a doorway. Instead of making them walk over each other in a chaotic...

View Article


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Clik here to view.

How to Dynamically Slice a Convex Shape

The ability to dynamically split a convex shape into two separate shapes is a very valuable skill or tool to have in your gamedev arsenal. This splitting allows for advanced types of simulation, such...

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How to Dynamically Slice a Convex Shape

The ability to dynamically split a convex shape into two separate shapes is a very valuable skill or tool to have in your gamedev arsenal. This splitting allows for advanced types of simulation, such...

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Clik here to view.

Cook Your Own 3D Dungeons With Procedural Recipes

In this tutorial, you will learn how to build complex dungeons from prefabricated parts, unconstrained to 2D or 3D grids. Your players will never run out of dungeons to explore, your artists will...

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Clik here to view.

Cook Your Own 3D Dungeons With Procedural Recipes

In this tutorial, you will learn how to build complex dungeons from prefabricated parts, unconstrained to 2D or 3D grids. Your players will never run out of dungeons to explore, your artists will...

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Clik here to view.

Make a Neon Vector Shooter for iOS: First Steps

In this series of tutorials, I'll show you how to make a Geometry Wars-inspired twin-stick shooter, with neon graphics, crazy particle effects, and awesome music, for iOS using C++ and OpenGL ES...

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Clik here to view.

Bake Your Own 3D Dungeons With Procedural Recipes

In this tutorial, you will learn how to build complex dungeons from prefabricated parts, unconstrained to 2D or 3D grids. Your players will never run out of dungeons to explore, your artists will...

View Article

Image may be NSFW.
Clik here to view.

Make a Neon Vector Shooter for iOS: First Steps

In this series of tutorials, I'll show you how to make a Geometry Wars-inspired twin-stick shooter, with neon graphics, crazy particle effects, and awesome music, for iOS using C++ and OpenGL ES...

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Limited-Edition Tuts+ Tees!

To celebrate the full launch of the new Tuts+, we're giving you the chance to buy a limited-edition Tuts+ t-shirt featuring a bespoke design by our very own Jacob Zinman-Jeanes.But not only that, we're...

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Buzzy Bee: Create a Flappy Bird-Style Game in GameSalad, Step by Step

In this 45-minute screencast tutorial, I'll show you how to make an avoider game like Flappy Bird, step by step, using the free GameSalad Creator tool. You don't need to have any previous programming...

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Battle Circle AI: Let Your Player Feel Like They're Fighting Lots of Enemies

Melee fighting is a favorite pastime in videogameland, the core of countless series both well-known and obscure, and a tense and gripping experience when done right. Many a game developer has taken a...

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Make a Neon Vector Shooter for iOS: More Gameplay

In this series of tutorials, I'll show you how to make a Geometry Wars-inspired twin-stick shooter, with neon graphics, crazy particle effects, and awesome music, for iOS using C++ and OpenGL ES 2.0....

View Article

Image may be NSFW.
Clik here to view.

Make a Neon Vector Shooter for iOS: More Gameplay

In this series of tutorials, I'll show you how to make a Geometry Wars-inspired twin-stick shooter, with neon graphics, crazy particle effects, and awesome music, for iOS using C++ and OpenGL ES 2.0....

View Article
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