Workflow Tip: How to Keep Files in Two Places at Once
Recently, I wanted to back up my UDK 3 project files to my Dropbox, but UDK requires project files to be in the same directory as the (4GB) installation itself—and 4GB is far too big for my Dropbox! In...
View ArticleMake a Megaman-Inspired Game in Construct 2
I am going to walk you through the creation of a Megaman-inspired shooter/platformer game. We will be more focused on the shooting aspects of the gameplay rather than the platforming. In this tutorial...
View ArticleHow To Match Puzzle Shapes Using Bitmasks
In this tutorial, I will walk you through how to analyze a board of tiles, iterate through them, and find matches. We will be creating a game where you need to connect lines together to form completely...
View ArticleMake a Megaman-Inspired Game in Construct 2
I am going to walk you through the creation of a Megaman-inspired shooter/platformer game. We will be more focused on the shooting aspects of the gameplay rather than the platforming. In this tutorial...
View ArticleHow to Procedurally Customize Your Unity Game Assets With Code
In this tutorial I'll show you the basics of using procedural object-customization to your advantage, in Unity. It basically boils down to using randomness within certain rules. If you employ some sort...
View ArticleHow to Procedurally Customize Your Unity Game Assets With Code
In this tutorial I'll show you the basics of using procedural object-customization to your advantage, in Unity. It basically boils down to using randomness within certain rules. If you employ some sort...
View ArticleUse Tri-Planar Texture Mapping for Better Terrain
You've probably run into terrain where the steep sides of a cliff have their texture stretched so much that it looks unrealistic. Maybe you have a procedurally generated world that you have no way to...
View ArticleUse Tri-Planar Texture Mapping for Better Terrain
You've probably run into terrain where the steep sides of a cliff have their texture stretched so much that it looks unrealistic. Maybe you have a procedurally generated world that you have no way to...
View ArticleSetting Up Your Indie Gamedev Business: A Primer
Do you need to form a business just to sell your game? What are all these different business types? Did you forget some simple but super-important detail? What if you don't have any up-front funding?...
View ArticleSetting Up Your Indie Gamedev Business: A Primer
Do you need to form a business just to sell your game? What are all these different business types? Did you forget some simple but super-important detail? What if you don't have any up-front funding?...
View ArticleFinite-State Machines: Squad Pattern Using Steering Behaviors
Finite-state machines and steering behaviors are a perfect match: their dynamic nature allows the combination of simple states and forces to create complex behavior patterns. In this tutorial, you'll...
View ArticleTips for Getting Greenlit on Steam Greenlight
Steam Greenlight is a platform that allows active Steam users to vote on indie titles they wish to see showcased on its site. For a small submission fee, any indie developer can upload their game to...
View ArticleTips for Getting Greenlit on Steam Greenlight
Steam Greenlight is a platform that allows active Steam users to vote on indie titles they wish to see showcased on its site. For a small submission fee, any indie developer can upload their game to...
View ArticleSpaces: Useful Game Object Containers
The whole point of a space is to hold game objects. The game objects in one space should not have any way to communicate with the game objects in another space, so spaces provide a simple means to...
View ArticleSpaces: Useful Game Object Containers
The whole point of a space is to hold game objects. The game objects in one space should not have any way to communicate with the game objects in another space, so spaces provide a simple means to...
View ArticleA Look at Luck in Game Design
The luck vs. skill aspect of games is one which is fairly central to good design—indeed, it's something we've covered before. But before we worry about trying to balance luck and skill, we really need...
View ArticleA Look at Luck in Game Design
The luck vs. skill aspect of games is one which is fairly central to good design—indeed, it's something we've covered before. But before we worry about trying to balance luck and skill, we really need...
View ArticleCreating Dynamic 2D Water Effects in Unity
In this tutorial, we're going to simulate a dynamic 2D body of water using simple physics. We will use a mixture of a line renderer, mesh renderers, triggers and particles to create our effect. The...
View ArticleSetting Up Your Indie Gamedev Business: A Primer
Do you need to form a business just to sell your game? What are all these different business types? Did you forget some simple but super-important detail? What if you don't have any up-front funding?...
View ArticleCreating Dynamic 2D Water Effects in Unity
In this tutorial, we're going to simulate a dynamic 2D body of water using simple physics. We will use a mixture of a line renderer, mesh renderers, triggers and particles to create our effect. The...
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