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Workflow Tip: How to Keep Files in Two Places at Once

Recently, I wanted to back up my UDK 3 project files to my Dropbox, but UDK requires project files to be in the same directory as the (4GB) installation itself—and 4GB is far too big for my Dropbox! In...

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Make a Megaman-Inspired Game in Construct 2

I am going to walk you through the creation of a Megaman-inspired shooter/platformer game. We will be more focused on the shooting aspects of the gameplay rather than the platforming. In this tutorial...

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How To Match Puzzle Shapes Using Bitmasks

In this tutorial, I will walk you through how to analyze a board of tiles, iterate through them, and find matches. We will be creating a game where you need to connect lines together to form completely...

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Make a Megaman-Inspired Game in Construct 2

I am going to walk you through the creation of a Megaman-inspired shooter/platformer game. We will be more focused on the shooting aspects of the gameplay rather than the platforming. In this tutorial...

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Clik here to view.

How to Procedurally Customize Your Unity Game Assets With Code

In this tutorial I'll show you the basics of using procedural object-customization to your advantage, in Unity. It basically boils down to using randomness within certain rules. If you employ some sort...

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How to Procedurally Customize Your Unity Game Assets With Code

In this tutorial I'll show you the basics of using procedural object-customization to your advantage, in Unity. It basically boils down to using randomness within certain rules. If you employ some sort...

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Use Tri-Planar Texture Mapping for Better Terrain

You've probably run into terrain where the steep sides of a cliff have their texture stretched so much that it looks unrealistic. Maybe you have a procedurally generated world that you have no way to...

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Use Tri-Planar Texture Mapping for Better Terrain

You've probably run into terrain where the steep sides of a cliff have their texture stretched so much that it looks unrealistic. Maybe you have a procedurally generated world that you have no way to...

View Article


Setting Up Your Indie Gamedev Business: A Primer

Do you need to form a business just to sell your game? What are all these different business types? Did you forget some simple but super-important detail? What if you don't have any up-front funding?...

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Setting Up Your Indie Gamedev Business: A Primer

Do you need to form a business just to sell your game? What are all these different business types? Did you forget some simple but super-important detail? What if you don't have any up-front funding?...

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Finite-State Machines: Squad Pattern Using Steering Behaviors

Finite-state machines and steering behaviors are a perfect match: their dynamic nature allows the combination of simple states and forces to create complex behavior patterns. In this tutorial, you'll...

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Tips for Getting Greenlit on Steam Greenlight

Steam Greenlight is a platform that allows active Steam users to vote on indie titles they wish to see showcased on its site. For a small submission fee, any indie developer can upload their game to...

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Tips for Getting Greenlit on Steam Greenlight

Steam Greenlight is a platform that allows active Steam users to vote on indie titles they wish to see showcased on its site. For a small submission fee, any indie developer can upload their game to...

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Spaces: Useful Game Object Containers

The whole point of a space is to hold game objects. The game objects in one space should not have any way to communicate with the game objects in another space, so spaces provide a simple means to...

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Spaces: Useful Game Object Containers

The whole point of a space is to hold game objects. The game objects in one space should not have any way to communicate with the game objects in another space, so spaces provide a simple means to...

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A Look at Luck in Game Design

The luck vs. skill aspect of games is one which is fairly central to good design—indeed, it's something we've covered before. But before we worry about trying to balance luck and skill, we really need...

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A Look at Luck in Game Design

The luck vs. skill aspect of games is one which is fairly central to good design—indeed, it's something we've covered before. But before we worry about trying to balance luck and skill, we really need...

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Clik here to view.

Creating Dynamic 2D Water Effects in Unity

In this tutorial, we're going to simulate a dynamic 2D body of water using simple physics. We will use a mixture of a line renderer, mesh renderers, triggers and particles to create our effect. The...

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Setting Up Your Indie Gamedev Business: A Primer

Do you need to form a business just to sell your game? What are all these different business types? Did you forget some simple but super-important detail? What if you don't have any up-front funding?...

View Article

Image may be NSFW.
Clik here to view.

Creating Dynamic 2D Water Effects in Unity

In this tutorial, we're going to simulate a dynamic 2D body of water using simple physics. We will use a mixture of a line renderer, mesh renderers, triggers and particles to create our effect. The...

View Article
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