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New to Gamedevtuts+? Start Here.

Updated: Welcome to Gamedevtuts+! This site is dedicated to game developers, and we host tutorials, tips, and articles about game design, coding, and working in the industry. Whether you’ve never made...

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Best of Tuts+ in February 2013

Each month, we bring together a selection of the best tutorials and articles from across the whole Tuts+ network. Whether you’d like to read the top posts from your favourite site, or would like to...

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Making Your First Game: Matt Porter’s Early Experiences

There are two games I consider to be my first: one I made before I could code (which was harder than it needed to be, but by no means impossible), and one I made in collaboration with an artist after I...

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3D Primer for Game Developers: An Overview of 3D Modeling in Games

Almost every major game released these days is made in 3D or uses a heavy amount of 3D assets. While there are still many games made in 2D, even platforms like Flash are now integrating 3D. In this...

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Unknown Mode: Difficulty in Open-Ended Game Design

This entry is part 3 of 3 in the series DifficultyEvery gamer and games journalist will invariably end up talking about difficulty when discussing a video game. This typically takes the form of a small...

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Nintendo Hard Mode: It Was Acceptable in the Eighties

This entry is part 4 of 4 in the series DifficultyThe NES (Nintendo Entertainment System) is famous for many things, but mainly for two: single-handedly saving the videogame industry in 1985, and...

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How to Speed Up A* Pathfinding With the Jump Point Search Algorithm

Pathfinding is ubiquitous in games. So it’s important to understand the implications which are present when using algorithms such as A*. In this tutorial we’re going to cover a relatively new method...

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What Abstract Games Are (And Some Tips for Making Your Own)

Abstract games, like Proteus, Dys4ia, and Tuning, are often a personal journey or exploration of something outside mainstream appeal. They take many different forms and provide a great range of...

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How to Learn Flixel

Flixel is a free and open source 2D game development framework written by Adam “Atomic” Saltsman (Canabalt, Hundreds) in AS3 for making Flash games. It is a very mature, flexible and robust library. In...

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Quick Tip: Create Smooth Enemy Movement With Sinusoidal Motion

In this Quick Tip, I’ll show you how to use the sine function to give your game’s objects smooth back-and-forth motion – no more harsh zig-zags where your floating enemies seem to bounce against an...

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The Often Underestimated Art of Creating an Awesome In-Game Tutorial

It might not be the most glamorous aspect of developing a game, but creating an informative, fun and user-friendly in-game tutorial can go a long ways towards increasing your conversion rate and sales....

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From Zero to Pitch: A Walkthrough for Game Designers

How can you take a rough game idea and turn it into something fun, interesting and engaging? This is definitely one of the most difficult obstacles that you must tackle as a game designer, as your job...

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Don’t Just Give It Away: Designing Unlocks for Your Games

Unlocks (unlockable items) are an important part of modern games. Much like achievements, unlocks can be much more than an easy way to pat the player on the back: in fact, they’re basically just...

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How to Code Unlockable Achievements for Your Game (A Simple Approach)

Achievements are extremely popular among gamers. They can be used in a variety of ways, from teaching to measuring progress, but how can we code them? In this tutorial, I will present a simple approach...

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Quick Tip: Cheap ‘n’ Easy Isometric Levels

If you’re hacking a game together for a jam or #1GAM, you’re probably not too concerned about doing it “the right way”. In this article, I’ll share some tips for drawing and coding pseudo-isometric...

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Quick Tip: Shuffle Cards (Or Any Elements) With the Fisher-Yates Shuffle...

In this Quick Tip, I will show you how to implement the Fisher-Yates shuffle algorithm. Once we have learned how it works, we will use it to shuffle a virtual deck of cards.Note: Although this tutorial...

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Best of Tuts+ in March 2013

Each month, we bring together a selection of the best tutorials and articles from across the whole Tuts+ network. Whether you’d like to read the top posts from your favourite site, or would like to...

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5 Tools From GDC 2013 That Will Have a Big Impact on Gamedev This Year

The annual Game Developers Conference is a huge event, and the expo floor is a great place to learn about many new tools and pieces of software from major companies that can help you speed up your...

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Shape Shooter: Music Production

We’ll soon be publishing a tutorial on building a Geometry Wars-inspired arcade shooter here at Gamedevtuts+. Over at our sister site Audiotuts+, RetroModular has written an article to explain how he...

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Decoding the iOS 6 SDK Available Now!

Rockable Press is proud to present our latest release: Decoding the iOS 6 SDK. Written by five seasoned iOS experts and packed with almost 500 pages of essential iOS 6 development fundamentals, this...

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