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Quick Tip: Why Use “Client-Side Prediction”?

Client-side prediction is a technique used in multiplayer games to reduce (the appearance of) lag: each player’s machine runs its own simulation of what should happen next, and then quickly syncs with...

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Best of Tuts+ in January 2013

Each month, we bring together a selection of the best tutorials and articles from across the whole Tuts+ network. Whether you’d like to read the top posts from your favourite site, or would like to...

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Quick Tip: Improvise a Scanner From Any Digital Camera (and a Plastic Soup Bowl)

Imagine you’ve made a concept drawing on paper and you want to use it as a reference for a 3D model. Or maybe you’re better at drawing with a pencil than you are at drawing with a tablet, and you want...

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Testing Every Aspect of Your Game Design With a Deck of Lenses

When designing, developing and testing games we all have our own ways to approach the problems that arise. Nevertheless we have to step outside of our position of developer to comprehend the...

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Make Your Game Pop With Particle Effects and Quadtrees

So you want explosions, fire, bullets, or magic spells in your game? Particle systems make great simple graphical effects to spice up your game a little. You can wow the player even more by making...

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Creating Sprite Sheets in Five Minutes With Texture Packer

So you’ve started working on your project, you got the basics down and now you are at the part where you actually want to implement some graphics… but you’re not quite sure how to do that. Let me...

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Easy Mode: When Easy is Okay

This entry is part 2 of 2 in the series DifficultyEvery gamer and games journalist will invariably end up talking about difficulty when discussing a video game. This often takes the form of a comment...

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Portal 2 Level Design: Creating Puzzles to Challenge Your Players

Portal was one of the most distinctive puzzle games of the past few years, and its sequel Portal 2 showed us that lightning can strike twice. A little less than a year ago, Valve made waves once again...

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How to Learn Haxe and NME

Haxe (pronounced “Hex”), is an open source, multi-platform language, capable of compiling to various languages, targeting Windows, Flash Player, WebOS, Android, Blackberry, and HTML5 (in beta at time...

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Understanding Steering Behaviors: Movement Manager

This entry is part 5 of 5 in the series Understanding Steering BehaviorsSteering behaviors are great for creating realistic movement patterns, but they are even greater if you can control, use and...

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Call for Writers: What Gamedev Techniques Have Blown Your Mind?

Are you a game developer with an interest in helping others learn your craft? We’re looking for devs and designers to talk about tips, tricks and techniques that really changed the way they approached...

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Bartle’s Taxonomy of Player Types (And Why It Doesn’t Apply to Everything)

Richard Bartle co-created MUD (Multi-User Dungeon), the text-based precursor to today’s MMORPGs, while studying at Essex University. He ended up formulating the theory that all MUD players could be...

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Making Your First Game: A Walkthrough for Game Developers

When you get stuck in a video game, you might head to GameFAQs to find a walkthrough to help you get through it. When you get stuck making your first video game, what can you do? That’s where this...

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Portal 2 Level Design: From Initial Idea to Finished Level

This entry is part 2 of 2 in the series Portal 2 Level DesignIn a previous article I discussed what goes into making a strong level in Portal 2 and what you need to consider as a level designer. In...

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How to Learn LÖVE (Love2D)

LÖVE (aka Love2D) is a free, lightweight gamedev platform developed by a vibrant community, enabling everyone to create 2D games relatively quickly. In this article, we’ll introduce you to the LÖVE...

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Making Your First Game: Desi Quintans’ Lessons Learned

Once you decide to make games, you’re jumping into an ocean of new problems – problems that you didn’t even know existed! But you’re also jumping into a rewarding and challenging medium, one that...

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How We Dealt With Cheaters in Our Turn-Based MMO Game

Cheaters, griefers and trolls can ruin your game. The bigger your game, the more likely you are to face them. Although they are just trying to have fun like everybody else, they do that by negatively...

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Making Your First Game: Ernesto Quezada’s Story

I’m a programmer. At work I program games and – this may sound sad, but – when I come home from work, I do more programming. I love it. But this was not always the case. In fact, I never studied to be...

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The Benefits of Reviewing Other Developers’ Games

Like most people of the world, I love being a critic. When it comes to sharing my opinion on something I care about, I can’t really be stopped — and I care a lot about video games. I’ve been reviewing...

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Gamedev Glossary: Sequence Generators and Pseudorandom Number Generators

Procedural generation helps boost replayability by using internal rules to create parts of the game on the fly: from designing the plan of a dungeon to building a solar system. These rules are often...

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