Danger Droids: An Enemy, the HUD, and Pickups
So far, in our series about building a platformer in GameSalad, we’ve set up the main objects for our game and laid out the first level. In this part, we’ll add an enemy to the level, set up the HUD UI...
View ArticleMaking Indie Games on the Xbox One
Last Friday saw the official launch of next-gen console gaming (sorry Wii U), with the launch of the PS4. This week however, it’s all about the Xbox One, Microsoft’s new system launching today in 13...
View ArticleMake a Neon Vector Shooter With jME: Particle Effects
We’ve coded the gameplay, audio, and UI for our jMonkeyEngine-powered Geometry Wars-inspired game, and now we can turn to some neat graphics effects and polish. In this part specifically, we’ll focus...
View ArticleAn Introduction to Spritesheet Animation
Spritesheets have been used in games for a long time. Classic games such as Legend of Zelda: A Link to the Past and even modern games like Cut the Rope have used them. In this article, we’ll talk about...
View ArticleMake a Neon Vector Shooter in jMonkeyEngine: Enemies and Sounds
In the first part of this series on building a Geometry Wars-inspired game in jMonkeyEngine, we implemented the player's ship and let it move and shoot. This time, we'll add the enemies and sound...
View ArticleDanger Droids: Actors and the First Level Layout
Let's continue our five-part screencast series on creating a platformer in GameSalad. In the first part, we installed the software and set up the main objects for our game. This time, we'll lay out the...
View ArticleMaking Indie Games on the PS4
Since you're on this website, I'm going to go ahead and assume you've heard about the PS4, Sony's newest console that's just been released in North America (and coming soon to the rest of the world)....
View ArticleMake a Neon Vector Shooter With jME: HUD and Black Holes
So far, in this series about building a Geometry Wars-inspired game in jMonkeyEngine, we've implemented most of the gameplay and audio. In this part, we'll finish the gameplay by adding black holes,...
View ArticleDanger Droids: An Enemy, the HUD, and Pickups
So far, in our series about building a platformer in GameSalad, we've set up the main objects for our game and laid out the first level. In this part, we'll add an enemy to the level, set up the HUD UI...
View ArticleMaking Indie Games on the Xbox One
Last Friday saw the official launch of next-gen console gaming (sorry Wii U), with the launch of the PS4. This week, however, it's all about the Xbox One, Microsoft's new system launching today in 13...
View ArticleMake a Neon Vector Shooter With jME: Particle Effects
We've coded the gameplay, audio, and UI for our jMonkeyEngine-powered Geometry Wars-inspired game, and now we can turn to some neat graphics effects and polish. In this part specifically, we'll focus...
View ArticleAn Introduction to Spritesheet Animation
Spritesheets have been used in games for a long time. Classic games such as Legend of Zelda: A Link to the Past and even modern games like Cut the Rope have used them. In this article, we'll talk about...
View ArticleWelcome to the New Home of Game Development on Tuts+
Regular readers will notice that some things look a little different around here. That’s because Gamedevtuts+ is now a part of the new Tuts+ site. We're really excited to be able to introduce this...
View ArticleHow to Learn Orx
Orx is an open source, portable 2D game engine, which currently runs on Windows, Mac, Linux, iOS and Android (2.3+), and uses OpenGL (ES for iOS/Android) for render acceleration. It's data-driven, and...
View ArticleDanger Droids: Moving Platforms and Death
We've already put together a functional platformer game in this ongoing GameSalad tutorial series. Now that all the basics are in place, we'll raise the stakes by making it possible for the player to...
View ArticleHow To Learn Board Game Design and Development
Over the past decade, board games have gained increased prominence within the game industry. With the growing popularity of Euro-style board games, such as Settlers of Catan, and the constant influx of...
View ArticleHow To Learn Board Game Design and Development
Over the past decade, board games have gained increased prominence within the game industry. With the growing popularity of Euro-style board games, such as Settlers of Catan, and the constant influx of...
View ArticleWorking Remotely: Managing an Independent Game Development Team
It sounds like the stuff dreams are made of: managing your very own independent development team from the comfort of your home office. But before you get too comfortable in your Mario and Luigi PJs,...
View ArticleWorking Remotely: Managing an Independent Game Development Team
It sounds like the stuff dreams are made of: managing your very own independent development team from the comfort of your home office. But before you get too comfortable in your Mario and Luigi PJs,...
View ArticleMake a Neon Vector Shooter With jME: Warping Grid
In the series so far, we've coded the gameplay, added enemies, and spiced things up with bloom and particle effects. In this final part, we will create a dynamic, warping background grid.OverviewThis...
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