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New to Gamedevtuts+? Start Here.

Welcome to Gamedevtuts+! This site is dedicated to game developers, and we host tutorials, tips, and articles about game design, coding, and working in the industry. Whether you’ve never made a game...

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Gamedevtuts+ Mission Statement

As part of the celebration of our one-year anniversary, we thought we’d take a look at the kinds of articles we plan to commission in the next 12 months. Internally, we’ve been debating the merits of...

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Make a Neon Vector Shooter in XNA: Basic Gameplay

In this series of tutorials, I’ll show you how to make a neon twin stick shooter like Geometry Wars, which we will call Shape Blaster, in XNA. The goal of these tutorials is not to leave you with an...

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Check Out the New Recommended Resources on Gamedevtuts+

We’ve added a new page to the site, which will help coders grab top quality software, tools and gear. It’s filled with our favorite resources that we recommend for gamedevs. You can jump straight over...

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Gamedevtuts+ Year Two Suggestion Box

We are proud to be starting our second year here at Gamedevtuts+. In the same way that you might work on a game project, we’ve adopted an iterative development methodology for the site. Dozens of small...

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How to Learn CryEngine 3 SDK

CryEngine SDK (Software Development Kit) is a free to download version of the widely known CryEngine 3. It can be used to create a variety of video games, interactive software and animated shorts....

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Make a Neon Vector Shooter in XNA: More Gameplay

This entry is part 2 of 2 in the series Make a Neon Vector Shooter in XNAIn this series of tutorials, I’ll show you how to make a neon twin stick shooter, like Geometry Wars, in XNA. The goal of these...

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Interactive Fiction: Text Adventures

Interactive fiction, also known as the text adventure game genre, has seen a major revival in the last few years. Between nostalgia for the past reborn on mobile systems and tools like Twine and Inform...

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How to Learn jMonkeyEngine 3

jMonkeyEngine 3, better known as jME 3, is an open-source 3D game development engine written entirely in Java. Using this engine, game developers can exploit Java’s capabilities to develop games not...

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Building a Peer-to-Peer Multiplayer Networked Game

Playing a multiplayer game is always fun. Instead of beating AI-controlled opponents, the player must face strategies created by another human being. This tutorial presents the implementation of a...

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Make a Neon Vector Shooter in XNA: Bloom and Black Holes

This entry is part 3 of 3 in the series Make a Neon Vector Shooter in XNAIn this series of tutorials, I’ll show you how to make a neon twin stick shooter, like Geometry Wars, in XNA. The goal of these...

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How to Learn Starling Framework

Starling Framework is a free, open-source framework written using ActionScript 3.0. The primary purpose of this framework is to make it extremely easy for developers to build games for the Adobe Flash...

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Create a Procedurally Generated Dungeon Cave System

For many, procedural generation is a magical concept that is just out of reach. Only veteran game developers know how to build a game that can create its own levels… right? It may seem like magic, but...

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Make a Neon Vector Shooter in XNA: Particle Effects

This entry is part 4 of 4 in the series Make a Neon Vector Shooter in XNAIn this series of tutorials, I’ll show you how to make a neon twin stick shooter, like Geometry Wars, in XNA. The goal of these...

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Announcing Envato’s 7th Birthday Bundle!

It’s Envato’s seventh birthday and, to celebrate, we’ve created another fantastic Birthday Bundle! With $500 worth of items available for just $20, it’s worth getting excited about. Consider it our way...

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Make a Neon Vector Shooter in XNA: The Warping Grid

This entry is part 5 of 5 in the series Make a Neon Vector Shooter in XNAIn this series of tutorials, I’ll show you how to make a neon twin stick shooter, like Geometry Wars, in XNA. The goal of these...

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Wanted: Experienced Game Programmers to Port a Game

If you have coding experience with a modern game development platform, read on…Michael Hoffman recently completed his five-part tutorial series on building a game inspired by Geometry Wars: Warning:...

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Understanding Steering Behaviors: Leader Following

This entry is part 8 of 8 in the series Understanding Steering BehaviorsIn addition to the ability to follow a path, a character (or a group of them) also needs to be able to follow a specific...

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Tuts+ and Envato Are Coming to the UK

We’re excited to let you know that we’re currently planning our first Tuts+ and Envato meetup in the UK! We’ll have a great venue, some exciting goodies to give away, and you’ll have the opportunity to...

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A No-Name Developer’s Guide to Succeeding on Kickstarter

In May 2012, I decided that it would be in the best interest of my team (and bank account) to launch a Kickstarter campaign. Despite having already released five smaller games, my team Divergent Games...

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