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How to Model a Low Poly Wolf in Cinema 4D: Part 2

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Final product image
What You'll Be Creating

Follow this tutorial step-by-step to create a low poly wolf model that you can use in video games, graphic design and illustration projects whilst learning Cinema 4D quickly. 

Some of the skills you'll learn in this tutorial include creating basic 3D modelling, importing reference images, adding lighting to the scene and basic rendering techniques.

In the first part of the two-part tutorial, I showed you how to:

  • How to Import Reference Images
  • How to Prepare for Modelling
  • How to Model the Wolf Body
  • How to Model the Wolf Head

In this, the second part of the the tutorial series, I'll show you how to:

  • How to Model the Neck
  • How to Model the Legs
  • How to Model the Paws
  • How to Prepare for Rendering
  • How to Create a Background
  • How to Add Lighting and Render the Scene


5. How to Model the Neck

Step 1

The same technique that was used to model the head and the body will be used to model the fur for the neck. Use the Move, Scale and Rotate tool to position the Loft and n-Side.

Modelling the fur of the neck
Modelling the fur of the neck

Step 2

Duplicate the neck fur by holding the Control button on your keyboard. Click and Drag the new object to a new position.

Duplicating the neck fur
Duplicating the neck fur

Step 3

Continue to tweak the neck fur using the Move, Scale and Rotate Tools until you are happy with the results.

Editing the neck fur
Editing the neck fur

6. How to Model the Legs

Step 1

The same technique that was used to model the head, the body and the fur will be used to model the legs. Use the Move, Scale and Rotate tool to position the Loft and n-Side. You can use your reference image to help you with the shape and positioning of the legs.

Modelling the Wolfs leg
Modelling the Wolfs leg

Step 2

Switch to Perspective View. Select the leg and use the Move Tool to move it to the side of the Wolf's body.

Moving the Wolfs leg to the correct position
Moving the Wolfs leg to the correct position

Step 3

Select the first n-Side. This will be the n-Side that we will edit and manipulate (you can select the other n-Sides to manipulate as well). Use the Rotate and Move Tools to shape the leg.

Rotating the Wolfs leg
Rotating the Wolfs leg

Step 4

Once you are happy with the position of the leg, use the Symmetry modifier to create the second leg (using the same technique that was used to create the second ear)

Using symmetry modifier on the leg
Using symmetry modifier on the leg

Step 5

Repeat the steps above to create the front legs for the Wolf.

Created front legs of the Wolf
Created front legs of the Wolf

7. How to Model the Paws

Step 1

Create a cube by clicking on the Cube button in the top menu.

Select cube button
Select cube button

Step 2

Use the Scale Tool to scale the cube down to a suitable size for the paws.

Using scale tool on cube
Using scale tool on cube

Step 3

Make sure that the cube has been selected and click on the Make Editable button.

Clicking the make editable button
Clicking the make editable button

Step 4

Use a combination of all the different buttons on the side (Polygon, Points and Edges) to manipulate the cube. Remember that you create new polygons by having the Polygon button selected using the Move Tool (whilst holding down the Control button on the keyboard).

Modelling the paws
Modelling the paws

Step 5

Create the shape of the paw that you want by using a combination of all the different buttons on the side (Polygon, Points and Edges). You can follow the final paw shape in the image below for your reference.

Scaling the polygons of the paws
Scaling the polygons of the paws

Step 6

Duplicate the paw four times and use the Move Tool to place them in the right place underneath the legs.

Duplicating the paws and placing them in the correct positions
Duplicating the paws and placing them in the correct positions

8. How to Prepare for Rendering

Step 1

Select all the objects in the project by clicking on the first object (the text should change colour) and then holding the Shift Key on the keyboard and clicking on the last object.

Selecting all objects
Selecting all objects

Step 2

Press Alt > G on the keyboard to create a new group out of all the objects you have selected. Then rename the 'null' group to 'Wolf'.

Grouping all objects and renaming wolf
Grouping all objects and renaming wolf

Step 3

Create a new plane by expanding the menu from the Cube button at the top of the screen and selecting Plane.

Selecting plane from the menu
Selecting plane from the menu

Step 4

Make sure that the plane is selected and go into the object tab. From here you can edit the object properties to your liking (in this tutorial we have created a plane which is 4,000cm x 4,000cm with 20 x 20 segments).

Editing the plane
Editing the plane

Step 5

Select the Wolf group and use the Move Tool to move the Wolf above the plane. Try and get the paws to touch the plane or have them penetrate slightly. This will help with the shadows when we render the project.

Moving the wolf on top of the plane
Moving the wolf on top of the plane

Step 6

Create a new material by clicking on Create > New Material at the bottom of the screen. Double click on the new material once it has been created.

Creating a new material
Creating a new material

Step 7

Click on the arrow next to the Texture button and select Gradient from the drop down menu.

Creating a new gradient
Creating a new gradient

Step 8

Double click on the Gradient.

Selecting the gradient
Selecting the gradient

Step 9

Choose the colour of the gradient for the floor. For this tutorial we have chosen a dark grey gradient. Click on the drop down menu next to Type and choose 2D - Circular.

Selecting 2D - Circular from the dropdown menu
Selecting 2D - Circular from the dropdown menu

Step 10

Apply the gradient by clicking and dragging the material to the plane.

Adding the gradient to the plane
Adding the gradient to the plane

9. How to Create a Background

Step 1

Select the material and under the Projection drop down menu, select Frontal.

Selecting Frontal from the dropdown menu
Selecting Frontal from the dropdown menu

Step 2

Right click on the Plane and select Cinema 4D Tags > Compositing.

Selecting Compositing from the dropdown menu
Selecting Compositing from the dropdown menu

Step 3

Make sure the compositing tag is selected and tick Compositing Background.

Clicking on the tick box for Compositing Background
Clicking on the tick box for Compositing Background

Step 4

Select Floor > Background from the top menu.

Selecting Background from the menu
Selecting Background from the menu

Step 5

Apply the material to the new background. You can also click on Render to Picture Viewer to view how the background looks at this stage.

Adding material to the background
Adding material to the background

10. How to Add Lighting and Render the Scene

Step 1

Add a light object by clicking on the Light button on the top menu.

Selecting the light button
Selecting the light button

Step 2

Use the Move Tool to position the light above the Wolf. With the light selected you can also increase or decrease the intensity of the light in the options menu on the bottom left of the screen.

Moving the light object
Moving the light object

Step 3

Click on the Render Settings button on the top of the screen.

Clicking on the render settings button
Clicking on the render settings button

Step 4

Choose your output resolution.

Changing the settings in output
Changing the settings in output

Step 5

Choose the directory for the image and the file type. The image for this tutorial was rendered as a JPEG.

Changing the settings in save
Changing the settings in save

Step 6

Click on the Effect button. From the dropdown menu select Ambient Occlusion and Global Illumination.

Adding ambient occlusion and global illumination
Adding ambient occlusion and global illumination

Step 7

Click on the Render button on the top menu.

Clicking on the render button
Clicking on the render button

The End Result

Wait for the final render to finish. Once the render is complete you can repeat the steps above and change the camera for the viewport to create a new image from a different angle. 

Feel free to share your own creations below. You can also export your image into Adobe Photoshop to enhance it further or to use it as part of a larger image.

Final render of the low poly wolf
Final render of the low poly wolf



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