In this multi-part screencast tutorial series, I’ll show you how to make a game inspired by the Hudson Soft classic, Bomberman. In this part, we’ll give the player the ability to lay bombs (which explode, destroying blocks of the terrain), and hide power-ups around the level to improve Bombing Chap’s abilities.
Play the Final Game Demo
Here’s what we’ll be working towards throughout the whole of this series:
Watch the Screencast
Conclusion
Now we’re getting somewhere: with a terrain, a player, and the all-important exploding bombs, we’ve got the start of a real game here. In the next part of this series, we’ll add enemies with AI pathfinding, so there’s some actual challenge for the player. Follow us on Twitter, Facebook, and Google+ to keep up to date!